Strongclaw (Tribe)

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A hilly region rife with basins, bluffs and plateaus, all set in the upward sloping highlands of Eastern-central Everwind Country. The region is known for its difficult terrain and perilous unknowns. This region is home to the Strongclaw Lepirian Tribe. It is bordered on the North by Silveria and the Kragmoc Hills, on the West by the Swifthoof Steppes and Doromir, on the South by the Ironhorn Plains and the Blackbarrow Lands, and on the East by Bleakhaven and the Ru'tul Mountains.The Strongclaw Tribe - Found in the highlands of the same name, in the Northeastern part of Everwind Country, this tribe has had the most fighting experienced of the three. In their less-forgiving environment, with threats all around, such as Gnolls, the Strongclaw have developed a strong combat aptitude, and culture almost all their own. Their large, stationary village capital is Shatterskull Village. They live in settlements that resemble fortified camps, and are adept at cultivating crops from the rocky hills they inhabit. Their warriors are stalwart, and always on the watch, usually armed with stone and iron axes, maces and slings. It is customary, at times, to see a weapon made from an ancestor's horns. Some wear skulls as helmets, and warpaint, to further increase their intimidation factor. They are the least nomadic of the three tribes, and are known for their ferocity in battle, when it is forced upon them. Like other Lepirians, they keep to themselves, though they value seclusion more than the two other tribes. They are referred to as the Battlerams. (Image coming soon.)